All 20 game Reviews


Hide Yah Kids! Hide Yah Kids!

Rated 0 / 5 stars

The current score of this "game" is insulting

The bedroom intruder song is hilarious and this adds absolutely nothing to it. It's just literally representing the subject of the song in a few seconds. What's clever here? Nothing.

This is about a half step away from taking credit for the song itself. Fail.


notnath responds:

can't be taking credit, since i give full credit to the original people in the game ;)


Mad Karate Man Mad Karate Man

Rated 3.5 / 5 stars

Innovative, but needs polish and an endgame

I think it would be better if enemies were a little more challenging the higher your altitude, as it would create an actual reason to stay lower.

There needs to be more of a reason to use the fireball. It's a waste of points, as it stands, you're better off focusing entirely on the kick.

There's more polish needed. The way that the obstacles scroll onto the screen and explode looks terrible, frankly. Even worse, bouncing off of objects is barely even part of the game, so it's there looking terrible for no reason.


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ImmorTall ImmorTall

Rated 5 / 5 stars

Amazing

This is the first time I have genuinely appreciated an art game and had no reservations. It got the emotional reaction you were aiming for, and it didn't feel contrived.

Well done.



Miami Shark Miami Shark

Rated 5 / 5 stars

Awesome

An addictive game which consists entirely of jumping the shark. My hat is off to you.



Robot Dinosaurs Robot Dinosaurs

Rated 4.5 / 5 stars

Nicely done

Fun gameplay, kept me laughing too. That's hard to pull off, even for just one level. Looking forward to a dino-sequel. The roar sound was a nice touch.



Murray's Missile Mayhem Murray's Missile Mayhem

Rated 2.5 / 5 stars

This shouldn't be good, but it is.

Bravo. I have no clue how you pulled that off.



Xenon Prime Racing Xenon Prime Racing

Rated 2.5 / 5 stars

Nice retro look, gameplay needs serious work

Two main things to improve on:

1. Give the vehicles some weight to them. Right now a feather touch sends them flying all over and not only creates the impression that they are made of paper, but also means that even a minor mistake throws you completely out of control.

2. More gradual acceleration. This kind of ties into point 1, but I think it's important enough to mention separately. Despite constantly being thrown out of control, I never really fell far behind because returning to full speed took a fraction of a second.

Nice work on the visuals though. Would fit right in sitting next to Starfox.


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Pandemic II Pandemic II

Rated 3.5 / 5 stars

Well done, but definitely room for improvement

Nice concept, well executed. The pace is a little slow, as previously stated. It should really be possible to drop all symptoms and "go dormant" so to speak, to try to lull governments into a false sense of security.

One idea to fix the Madagascar/Argentina problem. Make ships stop at countries which only have shipyards more often than those that also have airports. It makes sense.

You can take the same approach with Peru - sure it has no shipyards or airports, but people have to get in and out of the country somehow, so disease should spread across the Peru border (in or out) much faster than anywhere else.


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Warfare Transporter Warfare Transporter

Rated 3.5 / 5 stars

Nice little game

I think everyone is being a little harsh on this game. It is very simple, but that's ok sometimes. It was a little too hard to aim with the depth charges, I think. Maybe giving them a larger collision circle would help a bit. Wonderful art. Maybe add a mode where you play in sepia tones with film gain overlay?

I agree with the comments that this game would benefit greatly from some achievements/upgrades and the like.


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Draw-Play Draw-Play

Rated 3.5 / 5 stars

Great idea

I've gotta say that this is one of the better innnovative games I've seen lately. My only complaints are about specific execution. Collision detection is a little bit dodgy. It's hard to tell if you've covered up spikes properly. My advice is not to check collision with the actual graphics, but use smaller collision boxes . It will still be imprecise, but it's less frustrating for the player if they miss spikes they expected to hit than vice-versa.

Aside from that, I think you did a great job. This seems more like a prototype to me. There's a lot of areas to explore with this. For example, what if you have limited ink, and you have to collect more around the level in order to get to the exit? Different colours of ink with different effects?